Unique Landscapes - The Dark Forest
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Author:		addiktive
Version:	v1.01

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Release History:
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v1.01:
- Fixed a wrong object path to achieve compatiblity to Oblivion 1.2
- Removed distant terrain meshes to avoid conflicts with Rolling Hills

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Contact
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addiktive: e-mail / MSN - addictive@ihug.co.nz
Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")


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Description
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This plugin adds a UniqueLandscape to the area south of the Imperial City called The Dark Forest. Located within the forest is Harcanes Grove, a place of magic and wonder, and Lorikh Village, a forsaken cursed ruin of a village. The area features several new re-textured trees and plantlife along with unique creatures and ambience effects.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Compatibility Information
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This mod should be compatible to almost everything.

For more information take a look at our thread in the Bethesda board (see "Contact" section), it is updated regularly.

This mod may have a performance hit on your game if your computer is of some age. To improve performance, use the separately available LowPolyGrass patch for Dark Forest.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the …\Oblivion\Data folder, it contains:
- This readme
- The .esp file
Folders:
- distantLOD
- textures
- meshes
- sound
- trees
- video

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.


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Deinstallation
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Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.


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Acknowledgments
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Thanks to the UniqueLandscapes Team, Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.


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Legal stuff/ Disclaimer
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Please feel free to share the plugins. Just dont take credit for them!


